Chrono compendium ct rom12/24/2023 The game's story follows a group of adventurers who travel through time to prevent a global catastrophe.Ĭhrono Trigger was a critical and commercial success upon release and is frequently cited as one of the greatest video games of all time. In addition, Takashi Tokita co-directed the game and co-wrote the scenario, Kazuhiko Aoki produced the game, Masato Kato wrote most of the story, while composer Yasunori Mitsuda wrote most of the soundtrack before falling ill and deferring the remaining tracks to Final Fantasy series composer Nobuo Uematsu. The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's Final Fantasy series Yuji Horii, creator of Enix's Dragon Quest series and Akira Toriyama, character designer of Dragon Quest and author of the Dragon Ball manga series. It was originally released for the Super Nintendo Entertainment System as the first game in the Chrono series. It's snide to belittle people for asking questions whose answers are obviously plain to us.)Īnyhow, for your consideration, ZeaLitY.I think a brief section on emulation, emulators, and ROMs would do well in the Encyclopedia, with links to Zophar and more technical documents for the fact-fervent.Chrono Trigger is a 1995 role-playing video game developed and published by Square. (Yeah, I know no one meant to give a snide reply in this topic, but our intentions don't always match up with what really happens. We don't need to be snide to people who ask reasonable questions, and sometimes the simplest questions can be eminently reasonable. Those of us who have been familiar with the jargon for years may understandably feel jarred when someone new comes along and asks what a ROM is, but jargon has a way of excluding outsiders and not only are most people perpetually ignorant of the substance beneath terms like "ROM" and "Internet," but moreover there are newcomers to the gaming world signing on every day, people who just haven't been around and are experiencing all of this-including the jargon-for the first time. I think the Encyclopedia FAQs or whatever section is appropriate ought to include Rasmus' reply to this topic, as well as an equally brief discussion of emulators and really the whole emulation dealie. In other words, never pay for a ROM image, because it's almost always being illegally copied and sold.Īlso, we don't want to advocate copyright infringement here, especially the sort that can hurt Square-Enix's business, so don't use the forums to pass around links to sites that provide illegal copies of copyrighted material like games. Technically, the copyright owner of the game could sell ROM images or license others to sell them, but nobody's bothered making a business model out of it, since illegally available ROM images of games are all over the Internet. Most games have a software license on the back or in the manual that also prohibits you from making copies of games you already own. Since most published games are copyrighted (and will be for another half century or so), it's illegal to download ROM images of games. That's all an emulator is, just a program to interpret the machine code for another type of computer. Since part of the data from ROM images for things like SNES games includes the actual code segments (programs) for the games, you can write PC programs that analyze parts of the code and pretend to do what real SNES hardware would do with it (take input, draw to the screen, access data in the ROM). Technically, you'd call them ROM images, where image in this case means a complete copy of all of the data stored in one medium copied into another medium. What most people on the Internet call "ROMs" are just copies of the data made from ROM chips on cartridges and stored in files (usually with some added information in a header that specifies things like the size of the chip and the system type). Unlike disk drives though, ROM chips can be accessed like regular memory using the address bus, which is why cartridges don't have loading times. It's just another way to represent bits by hardwiring their values into a chip. Cartridges use "ROM" chips to store data.
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